(1.02%) 5 099.96 points
(0.40%) 38 240 points
(2.03%) 15 928 points
(0.11%) $83.66
(-3.32%) $1.920
(0.30%) $2 349.60
(-0.43%) $27.52
(0.42%) $924.40
(0.32%) $0.935
(0.67%) $11.02
(0.13%) $0.800
(-0.07%) $92.11
Live Chart Being Loaded With Signals
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products...
Stats | |
---|---|
本日の出来高 | 9.00 |
平均出来高 | 131.00 |
時価総額 | 12.40B |
EPS | $33.01 ( 2023-06-30 ) |
Last Dividend | $0.429 ( 2023-03-30 ) |
Next Dividend | $0 ( N/A ) |
P/E | 28.91 |
ATR14 | $0 (0.00%) |
BANDAI NAMCO Holdings 相関
10 最も正の相関 |
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10 最も負の相関 |
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相関は、株式だけでなく、どの2つの変数間の関係にも適用できます。これは、金融、経済学、心理学などの分野で一般的に使用されています。
BANDAI NAMCO Holdings 財務諸表
Annual | 2023 |
収益: | $990.09B |
総利益: | $368.66B (37.23 %) |
EPS: | $136.88 |
FY | 2023 |
収益: | $990.09B |
総利益: | $368.66B (37.23 %) |
EPS: | $136.88 |
FY | 2022 |
収益: | $889.27B |
総利益: | $356.27B (40.06 %) |
EPS: | $140.70 |
FY | 2021 |
収益: | $740.90B |
総利益: | $282.01B (38.06 %) |
EPS: | $222.58 |
Financial Reports:
No articles found.
BANDAI NAMCO Holdings Dividends
(Q3/22) | (Q4/22) | (Q1/23) | (Q2/23) | (Q3/23) | (Q4/23) | (Q1/24) | (Q2/24) | (Q3/24) | (Q4/24) |
$0.0623 (N/A) |
$0 (N/A) |
$0.429 (N/A) |
$0 (N/A) |
$0 (N/A) |
$0 (N/A) |
$0 (N/A) |
$0 (N/A) |
$0 (N/A) |
$0 (N/A) |
Very Unsafe
High risk of being cut
Unsafe
Heightened risk of being cut
Borderline
Moderate risk of being cut
Safe
Unlikely to be cut
Very Safe
Very unlikely to be cut
First Dividend | $0.0750 | 2014-03-27 |
Last Dividend | $0.429 | 2023-03-30 |
Next Dividend | $0 | N/A |
Payout Date | 2018-12-07 | |
Next Payout Date | N/A | |
# dividends | 18 | -- |
Total Paid Out | $2.37 | -- |
Avg. Dividend % Per Year | 0.00% | -- |
Score | 1.93 | -- |
Div. Sustainability Score | 7.37 | |
Div.Growth Potential Score | 0.960 | |
Div. Directional Score | 4.16 | -- |
Year | Amount | Yield |
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The company's strong Dividend Sustainability Score (DSS) indicates its robust capacity to uphold current dividend levels. Unfortunately, its low Dividend Growth Potential Score (DGPS) suggests limited prospects for dividend growth. In conclusion, a more vigilant stance is recommended given the company's tentative dividend landscape.
Symbol | Title | Last dividend | Frequency | Years Dividend | Yearly Dividend | Score |
---|---|---|---|---|---|---|
SATLF | Ex Dividend Knight | 2023-09-28 | Semi-Annually | 0 | 0.00% | |
FMFP | Ex Dividend Junior | 2023-09-14 | Quarterly | 0 | 0.00% | |
WTBFA | Ex Dividend Junior | 2023-09-07 | Quarterly | 0 | 0.00% | |
MCRAB | Ex Dividend Knight | 2023-09-20 | Quarterly | 0 | 0.00% | |
CNBB | Ex Dividend Knight | 2023-09-28 | Quarterly | 0 | 0.00% | |
SOUHY | Ex Dividend Junior | 2023-09-14 | Annually | 0 | 0.00% | |
HFBA | Ex Dividend Junior | 2023-09-14 | Semi-Annually | 0 | 0.00% | |
ANSLY | Ex Dividend Knight | 2023-08-23 | Semi-Annually | 0 | 0.00% | |
NSARO | Ex Dividend Knight | 2023-07-07 | Quarterly | 0 | 0.00% | |
CYFL | Ex Dividend Knight | 2023-09-05 | Quarterly | 0 | 0.00% |
Ratio | Actual Value | Weight | Normalized Value | Score | Range |
---|---|---|---|---|---|
netProfitMarginTTM | 0.0651 | 1.500 | 8.70 | 10.00 | [0 - 0.5] |
returnOnAssetsTTM | 0.0691 | 1.200 | 7.70 | 9.24 | [0 - 0.3] |
returnOnEquityTTM | 0.0985 | 1.500 | -0.0167 | -0.0251 | [0.1 - 1] |
payoutRatioTTM | 0 | -1.000 | 0 | 0 | [0 - 1] |
currentRatioTTM | 2.56 | 0.800 | 2.18 | 1.742 | [1 - 3] |
quickRatioTTM | 1.585 | 0.800 | 5.39 | 4.31 | [0.8 - 2.5] |
cashRatioTTM | 0.988 | 1.500 | 5.62 | 8.43 | [0.2 - 2] |
debtRatioTTM | 0.0266 | -1.500 | 9.56 | -10.00 | [0 - 0.6] |
interestCoverageTTM | 546.61 | 1.000 | 10.00 | 10.00 | [3 - 30] |
operatingCashFlowPerShareTTM | 0 | 2.00 | 0 | 0 | [0 - 30] |
freeCashFlowPerShareTTM | 0 | 2.00 | 0 | 0 | [0 - 20] |
debtEquityRatioTTM | 0.0365 | -1.500 | 9.85 | -10.00 | [0 - 2.5] |
grossProfitMarginTTM | 0.359 | 1.000 | 7.34 | 7.34 | [0.2 - 0.8] |
operatingProfitMarginTTM | 0.0869 | 1.000 | -0.262 | -0.262 | [0.1 - 0.6] |
cashFlowToDebtRatioTTM | 0 | 1.000 | -1.111 | -1.111 | [0.2 - 2] |
assetTurnoverTTM | 1.062 | 0.800 | 6.25 | 5.00 | [0.5 - 2] |
Total Score | 7.37 |
Ratio | Actual Value | Weight | Normalized Value | Score | Range |
---|---|---|---|---|---|
peRatioTTM | 29.62 | 1.000 | 7.11 | 0 | [1 - 100] |
returnOnEquityTTM | 0.0985 | 2.50 | -0.0108 | -0.0251 | [0.1 - 1.5] |
freeCashFlowPerShareTTM | 0 | 2.00 | 0 | 0 | [0 - 30] |
dividendYielPercentageTTM | 0.0134 | 1.500 | 9.67 | 0 | [0 - 0.4] |
operatingCashFlowPerShareTTM | 0 | 2.00 | 0 | 0 | [0 - 30] |
payoutRatioTTM | 0 | 1.500 | 0 | 0 | [0 - 1] |
pegRatioTTM | 0.00209 | 1.500 | -3.32 | 0 | [0.5 - 2] |
operatingCashFlowSalesRatioTTM | 0 | 1.000 | -2.50 | 0 | [0.1 - 0.5] |
Total Score | 0.960 |
BANDAI NAMCO Holdings
BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.
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