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Sanntidsoppdatering for BANDAI NAMCO Holdings [NCBDF]

Børs: OTC Sektor: Consumer Cyclical Industri: Leisure
Sist oppdatert10 apr 2024 @ 16:40

0.00% $ 18.79

Live Chart Being Loaded With Signals

Commentary (10 apr 2024 @ 16:40):

BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products...

Stats
Dagens volum 9.00
Gjennomsnittsvolum 131.00
Markedsverdi 12.40B
EPS $33.01 ( 2023-06-30 )
Last Dividend $0.429 ( 2023-03-30 )
Next Dividend $0 ( N/A )
P/E 28.91
ATR14 $0 (0.00%)

BANDAI NAMCO Holdings Korrelasjon

10 Mest positive korrelasjoner
10 Mest negative korrelasjoner

Visste du det?

Korrelasjon er en statistisk måling som beskriver forholdet mellom to variabler. Den varierer fra -1 til 1, hvor -1 indikerer en perfekt negativ korrelasjon (hvor en variabel øker, går den andre ned), 1 indikerer en perfekt positiv korrelasjon (hvor en variabel øker, går den andre også opp), og 0 indikerer ingen korrelasjon (det er ingen forhold mellom variablene).

Korrelasjon kan brukes til å analysere forholdet mellom to variabler, ikke bare aksjer. Det er vanligvis brukt innen områder som finans, økonomi, psykologi, og mer.

BANDAI NAMCO Holdings Økonomi

Annual 2023
Omsetning: $990.09B
Bruttogevinst: $368.66B (37.23 %)
EPS: $136.88
FY 2023
Omsetning: $990.09B
Bruttogevinst: $368.66B (37.23 %)
EPS: $136.88
FY 2022
Omsetning: $889.27B
Bruttogevinst: $356.27B (40.06 %)
EPS: $140.70
FY 2021
Omsetning: $740.90B
Bruttogevinst: $282.01B (38.06 %)
EPS: $222.58

Financial Reports:

No articles found.

BANDAI NAMCO Holdings Dividends

(Q3/22) (Q4/22) (Q1/23) (Q2/23) (Q3/23) (Q4/23) (Q1/24) (Q2/24) (Q3/24) (Q4/24)
$0.0623
(N/A)
$0
(N/A)
$0.429
(N/A)
$0
(N/A)
$0
(N/A)
$0
(N/A)
$0
(N/A)
$0
(N/A)
$0
(N/A)
$0
(N/A)

BANDAI NAMCO Holdings Dividend Information - Ex Dividend Junior

Dividend Sustainability Score: 7.37 - good (73.66%) | Divividend Growth Potential Score: 0.960 - No dividend expected

Very Unsafe

High risk of being cut

Unsafe

Heightened risk of being cut

Borderline

Moderate risk of being cut

Safe

Unlikely to be cut

Very Safe

Very unlikely to be cut

Information
First Dividend $0.0750 2014-03-27
Last Dividend $0.429 2023-03-30
Next Dividend $0 N/A
Payout Date 2018-12-07
Next Payout Date N/A
# dividends 18 --
Total Paid Out $2.37 --
Avg. Dividend % Per Year 0.00% --
Score 1.93 --
Div. Sustainability Score 7.37
Div.Growth Potential Score 0.960
Div. Directional Score 4.16 --
Next Divdend (Est)
(2024-09-23)
$0 Estimate 0.00 %
Dividend Stability
0.09 Very Bad
Dividend Score
1.93
Pay Frequency
Annually
Yearly Payout
Year Amount Yield

Dividend Commentary

The company's strong Dividend Sustainability Score (DSS) indicates its robust capacity to uphold current dividend levels. Unfortunately, its low Dividend Growth Potential Score (DGPS) suggests limited prospects for dividend growth. In conclusion, a more vigilant stance is recommended given the company's tentative dividend landscape.

Top 10 dividend Companies for OTC

Symbol Title Last dividend Frequency Years Dividend Yearly Dividend Score
TREAY No Dividend Player 2023-06-26 Annually 0 0.00%
JAIRF Ex Dividend Junior 2023-09-28 Annually 0 0.00%
BKUT Ex Dividend Junior 2023-06-29 Semi-Annually 0 0.00%
RAFI Ex Dividend Junior 2023-09-28 Quarterly 0 0.00%
ESALF Ex Dividend Junior 2023-09-28 Annually 0 0.00%
VEOEY Ex Dividend Knight 2023-05-05 Annually 0 0.00%
KWHIF No Dividend Player 2023-09-28 Annually 0 0.00%
CHBH Ex Dividend Knight 2023-10-12 Quarterly 0 0.00%
SCVPY Ex Dividend Knight 2023-08-08 Semi-Annually 0 0.00%
FUPEF Ex Dividend Knight 2023-05-04 Sporadic 0 0.00%

Dividend Sustainability Score (DSS)

RatioActual ValueWeightNormalized ValueScoreRange
netProfitMarginTTM0.06511.5008.7010.00[0 - 0.5]
returnOnAssetsTTM0.06911.2007.709.24[0 - 0.3]
returnOnEquityTTM0.09851.500-0.0167-0.0251[0.1 - 1]
payoutRatioTTM0-1.00000[0 - 1]
currentRatioTTM2.560.8002.181.742[1 - 3]
quickRatioTTM1.5850.8005.394.31[0.8 - 2.5]
cashRatioTTM0.9881.5005.628.43[0.2 - 2]
debtRatioTTM0.0266-1.5009.56-10.00[0 - 0.6]
interestCoverageTTM546.611.00010.0010.00[3 - 30]
operatingCashFlowPerShareTTM02.0000[0 - 30]
freeCashFlowPerShareTTM02.0000[0 - 20]
debtEquityRatioTTM0.0365-1.5009.85-10.00[0 - 2.5]
grossProfitMarginTTM0.3591.0007.347.34[0.2 - 0.8]
operatingProfitMarginTTM0.08691.000-0.262-0.262[0.1 - 0.6]
cashFlowToDebtRatioTTM01.000-1.111-1.111[0.2 - 2]
assetTurnoverTTM1.0620.8006.255.00[0.5 - 2]
Total Score7.37

Dividend Growth Score (DGS)

RatioActual ValueWeightNormalized ValueScoreRange
peRatioTTM29.621.0007.110[1 - 100]
returnOnEquityTTM0.09852.50-0.0108-0.0251[0.1 - 1.5]
freeCashFlowPerShareTTM02.0000[0 - 30]
dividendYielPercentageTTM0.01341.5009.670[0 - 0.4]
operatingCashFlowPerShareTTM02.0000[0 - 30]
payoutRatioTTM01.50000[0 - 1]
pegRatioTTM0.002091.500-3.320[0.5 - 2]
operatingCashFlowSalesRatioTTM01.000-2.500[0.1 - 0.5]
Total Score0.960

BANDAI NAMCO Holdings

BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.

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